// Copyright@ChenChao

#pragma once

/*角色状态枚举*/
UENUM(BlueprintType)
enum class ECharacterState : uint8
{
	ECS_UnEquipped UMETA(DisplayName = "UnEquipped"),
	ECS_EquippedOneHandWeapon UMETA(DisplayName = "EquippedOneHandWeapon"),
	ECS_EquippedTwoHandWeapon UMETA(DisplayName = "EquippedTwoHandWeapon")
};

/*角色活动状态枚举*/
UENUM(BlueprintType)
enum class ECharacterAction : uint8
{
	ECA_Unoccupied UMETA(DisplayName = "Unoccupied"),		//闲置的
	ECA_Attacking UMETA(DisplayName = "Attacking")			//攻击
};

